![]() Both start you on a journey across the world through various temples, which is intended to end with a sacrifice to save the world. It’s easy to forget just how much of a jump it was to go from FFIX to FFX, and it’s extra interesting to compare the two, as their stories are superficially similar. However, the game that I think holds greater value in comparison is Final Fantasy X. It much like Symphonia and KH1, showed what a then-modern RPG could look and sound like. They even go so far as to make the last ship upgrade optional, which was a great extra to end the game on. When I revisited the game for my review, I went through the content I had missed and was blow away by all the fun places you can go to. ![]() It reminds me a lot of Final Fantasy V (which I recently played), as there comes a point where the difficulty ramps up and you’re meant to go explore the world to find optional dungeons so you can power up. Speaking of that, the world design on display here is probably my favourite in the series, as it provides a good amount of optional content. I wouldn’t say that the party members have big arcs, but more so that they grow together as they become better friends who trust each other and decide to save the two worlds together. It’s a real shame that the camping skits were cut for the English release. I think that’s the perfect length for a JRPG, as the pacing remains good throughout, culminating in some good character growth from the main cast. Still, given the track record of the console generation, I’d still say Eternia is one of the better voiced games of the era.Īnd they kinda need that screen time, as the game is a bit short by modern standards, only being a bit above 30 hours long. I’ll concede that I have a soft spot for it due to the main character Reid being played by Kevin Miller (Sly Cooper), which won’t earn the game points for most people. Everything is simple and uplifting, but executed with care… aside from parts of the voice acting. I can’t in good faith call the story an outstanding experience, but I still like it and the characters a lot. That’s not all the game has to offer, of course. Couple the unique backgrounds with the diverse and God-tier soundtrack, and it becomes hard not to love the world that has been created here. Unlike the pre-rendered backgrounds in Resident Evil, the characters and the backgrounds meld really well here. ![]() What really sells the graphical style are the gorgeous backgrounds you get to run around in. The sprite work is great to see, especially since we didn’t get a lot of highly-detailed sprite-based games on the PlayStation due to Sony’s push for 3D at the time.
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